Quantifying Neck Strain in VR/HMD Use
Date:
Workshop talk at AlpCHI 2026 Workshop "Beyond Fatigue: Building an Ergonomic Future for XR", Ascona, Switzerland
Glad to have presented my work at the AlpCHI 2026 workshop “Beyond Fatigue: Building an Ergonomic Future for XR”, where my submission was accepted.
I shared my research on neck strain in VR/HMD use, focusing on how different head poses affect muscle activity and what that means for interaction design.

Participants at the AlpCHI 2026 XR ergonomics workshop.
Some key takeaways from the talk:
- interaction cost rises quickly outside the central comfort area,
- looking upward is much more demanding than looking downward,
- users may rotate their torso to reduce neck discomfort,
- and these findings can help inform better UI placement in XR.

Discussion during the workshop session on XR ergonomics and fatigue.
I really enjoyed the conversations around XR ergonomics and fatigue. It is exciting to see growing attention on designing XR systems that are not only immersive, but also physically sustainable for longer use.

Presenting my research on neck strain in VR/HMD use at AlpCHI 2026.